![]() My options as player are typically to pause the gameplay, take one zombie and make him an Overlord that directs zombies in opposite direction of the pit, or I can try to fling them over, or I can change them into an agile crawling zombie that can both survive falls and climb walls. Worse, it could lead to a stream of zombies flying to their death. A large, unprotected drop-off will lead to a wandering zombie's death. The zombie units have their own predictable behavior, and in 'Lemming' like fashion must be directed rather than directly controlled. The maps are 2D and the action occurs from a side-scrolling point of view. Like a real-time strategy game, the player directs zombie units. Either way, this a game where orders must be given carefully and quickly, but while precise execution is usually rewarded, there is enough flex to engage a player like myself, who tends to alternate between overly cautious and suddenly aggressive. It may even have begun as a touchscreen game. While I love that the game captures a special PC game quality that is all-too infrequently seen in the past decade, it's possible that this game could be made to suit touchscreens. I think Robert Rodriguez's 'Planet Terror' is a good reference point.) (It's definitely not an especially politically correct game. It has that special brew of mouse, keyboard, and gameplay. I could, at length, talk about 'Lemmings' and how this game is like a violent Halloween take on that classic. From the monochrome looks to the dastardly characters, there's some very wry humor at work, and it mixes well with levels that require lots of thinking, as well as some deft movement. And after enjoying the final product as much as I have, I'm left wondering what specifically it is that initially hooked me and has kept me hooked through some lengthy and challenging levels.įor sure, it's a charming game. Ever since I first played 'Zombie Night Terror' at PAX South 2016, I've been looking forward to playing the full game, and to conquering each of the game's 40 levels.
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